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allSpritesGroup
attack
attackAreaProximity
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backgroundColor
backgroundMusic
boss
bossAI
bossAttack
bossAttackArea
bossAttackAreaTimer
bossBackground
bossBody
bossPrevFrame
cWidth
cameraControll
cameraYOffset
canAttack
canBossAttack
canDamage
canvasSetup
castleBackground
changeLevel
changeState
chasing
coins
coinsImg
constrainCamera
currentLevel
currentMap
currentScene
damage
damageBoss
damageTimer
death
deathTrigger
direction
displayBackground
drawFrame
endGame
endLevel
enemies
enemyCurrentY
enemyGroup
enemyProximity
enemySpawn1
entranceBackground
fScale
forestBackground
forestMusic
forestTiles
gameControlls
gameState
groundSensor
heart
heartImg
heroImg
inSequence
initializeBoss
initializeEnemies
intro
introScenes
isOnGround
keepScore
killEnemy
levels
mapGravity
menu
menuImg
mountainBackground
myTiles
outroScenes
playerSpeed
preload
preloadLevels
prevFrame
resetPlayer
runGame
score
setEnviroment
setInput
setup
shake
spawnEnemies
spawnLizard
spawnPoint
spawner
stuckCheck
tileGroup
tileSize
topSensor
ui
update
updateTileset
walkableTiles
witch